Screenshots, videos, guides, musings,and stories about various PC games.

Saturday, August 28, 2010

FireRed Omega: Thunder Badge

Here we are outside the headquarters of the LIGHTENING AMERICAN, Lieutenant Surge. He's paranoid and likes to shock people: must've worked for the Bush-Cheney-Rove administration. 

Let's look at the team. As you can see, aside from experience we remain unchanged. Zweikopf now has three kopfs.

The people hanging around his gyms are jokes, but I test my luck by sending in Harry against the electrics. He does well for himself, opening with Sleep Powder and then employing PsyBeam to knock out his foes.

The idea of using Butterfree, a Bug/Flying type which has no business whatsoever facing Electrics, amuses me, much like using Magmar against Water-types did. So, I decide to let Harry take the lead. 

The first two go down without a fight. 

Manelectric manages to stay on his feet, though he doesn't wake up quickly enough to fight back. Beware the Butterfree!

Jolteon turns the tables, hitting Harry before he can send sleep powder cascading all around Jolteon. Although Harry manages to hit him with a Psybeam, the next Shockwave does him in.

Aww!  Poor Harry. 

Thad doesn't take kindly to little yellow upstart hurting the bug he's trained alongside since infancy. 

He's a good bruiser.

Raichu proves less amenable to losing. He survives the opening assault and paralyzes Thad. 

A Sirus berry and Moo-Milk delay the inevitable.

...but a Critical Hit hastens it. 

Losing most of your team to a Butterfree? Yeah, I'd think so.

Onward!

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