Screenshots, videos, guides, musings,and stories about various PC games.

Wednesday, January 6, 2010

Back Alley Brawl

Vicelord:



Mood Music: "You've Got Another Thing Coming", Judas Priest
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I sleep until after noon, recovering from the night with Mercedes, and stroll into Rosenberg’s sometime after lunch. “Well, I hope you’re having a good time, because I’m going OUTTA MY MIND with worry here!”

Why, thank you, Ken, I am. I’m having a very good time. But back to the Forelli business.

“What’d you learn?” he wants to know.

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He thinks for a minute, then starts drumming the table out of excitement when he realizes he has a source but can’t remember the name. “PAUL! Kent Paul! Some music industry slime ball, a limey. If anybody knows the whereabouts of ten kilos of coke, it's him. Hangs around the Malibu all the time. Just look for the guy making an ass of himself.”

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Hello, Kent Paul.

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He takes some convincing -- a little throwing around here and there -- but tells me there’s a guy in town, a small-time dealer, who’s suddenly come into a lot of coke. Might have profited from a deal gone wrong like mine. I tell the guy thanks -- heh -- and then leave.

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The hotel is a big one. From what I can tell,  the coke trade on this part of town consists of hundreds of petty dealers. This guy must be one of them. I need to lure him out, and since he’s a dealer and I’m pretty sure I know a junkie, I make the call to Rosenberg and ask him to give the guy a ring. Rosenberg acts insulted when I imply he’s a user, but I’m not a man to be argued with. He makes the call, and like I hoped, the guy goes outside.

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I peek around the corner of the building and see him chatting. I pull a handgun from my jacket, a handgun I lifted from a cop who was beaten up by the guy he was chasing. I breathe deeply. I haven’t aimed a gun at someone since Harwood -- but it’s time.

“Hey,” I say, stepping out from behind the building. The gun cocks. He stares at me, open-mouthed. He hangs up. “Your source. Talk.”

He suddenly gets cocky. “Make me, you prick!” Then I get it. He’s yelling, attracting attention from the sidewalk just a few feet away so I won’t shoot him.  He wants to play that way, fine. I took that cop’s baton, too.  I spent the last fifteen years in prison. If I know how to do one thing besides catcall the warden, it’s bust heads.

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“TALK!” I yell, smacking him with the baton few minutes later.  He says nothing. He’s in a coma, or dead. I can’t really tell. Damn it. When I get angry, I tend to forget what I’m doing. I don’t think. That’s why Harwood.

“Way to go, tough guy. Beat him to a pulp.  That should make him real chatty.” I hear a voice say. I’m startled, to say the least, and jump up with the gun.  “Take it easy,” he says.

“What do you want?” This guy sounds weird, like he’s trying to be a tough guy but isn’t. Maybe he’s one of those vice cops. I’ve got the gun, though. Not him.

“Same thing you want, brother,” he says.

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“Oh yeah,” I say to myself. I remember this guy. He was flying the helicopter on the night of the deal.  “And? I don’t particularly need the help,” I say, lying my ass off.

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“My back’s just fine, ‘brother’,” I say. He snorts.

“You sure about that?” I turn around and there are three rough-looking guys in aprons -- holding knives. Surprised twice in one night? I’m losing my touch. Well, hell. I've been inside for fifteen years. But still...

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We make a run for it and pile inside his car. He takes off. “The thing you gotta realize about this town is, you gotta pack some heat.” He takes me to the local gunshop, which I’ve somehow missed so far. Since he’s in a hospitable mood, I try to work him for a little information. He sees my angle right away, drives down the road a little bit. “See that place?” he says, pointing through the mist of the night -- to a mansion on an island in the middle of the water.

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“Starfish Island,” he says, “Home of the dope king himself, Ricardo Diaz. Heard the name?” I nod. “Way I see it, he’s the man to look into. He’s got his little fingers in every coke pie he can find. Problem is, he’s untouchable. He owns the police, lives in a gated community, employs a private army of goons. Easier to hit the president than this guy.”  We sit there for a few minutes, the mansion in sight.

“What about the South American guy, the colonel?”  He shrugs.
“Don’t know too much about him. My brother’s the one who had contact with one of his men. He keeps to himself, though. I can’t see him ordering a hit on a deal, except maybe on Diaz’s behalf. They’re tight, so far as I know.”

I think of Diaz and the colonel on the boat. Business partners. “We need a way in,” I say, more to myself than to him. He laughs.

“Right on.”  He shows me around town a little more, this time pointing out areas of interest in the coke trade. We’ll need to start keeping our eyes on these areas, find someone who will talk. On Prawn Island, he points out a couple of mansions.

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“See those? Used to belong to Diaz’s competition.“

They’re ruins. Doors and windows are falling off, paint is peeling, walls are covered in bullet holes and burn marks. “Diaz had my- he had men take them out, then bought the land. Keeps `em this way to remind people what Diaz does to people who cross him.”  Then the guy takes me back to the hotel after I tell him the location, and drives off after promising to contact me later. I don’t even know the guy’s name.

Looks like I’ve got someone else to run with for the moment, though.

Tuesday, January 5, 2010

The Valley of Diosa

Long ago, I purchased SimCity 4 Deluxe Edition and found myself stymied. I'd long played its predecessor, SimCity 3000 (Unlimited Edition) and knew the rules, but SimCity 4 operated on considerably more intricate mechanics. I could arrive at nothing other than blocks of nondescript houses: my cities were devoid of personality.  A few weeks ago, though, I purchased a strategy guide for SimCity 4 and began reading it to prepare to take on the game again. After reading through most of that -- but more importantly, reading through a SimCity 4 Let's Play -- I felt resolved to try again. After playing all of the tutorials through, I started a new region and tried to wrap my head around what I wanted it to look like.

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I approached my first city with a definite idea in mind of what I wanted it to be: it would be a small, unassuming, and clean place. There would be no large industrial base barring one or two larger factories: the Sims who lived in this town would commute if they were not content to work in commercial services. Accordingly, I shaped a delicate little place for it, named it Diosa, and went to work.

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As a matter of fact, I had forgotten to arrange for power. Oops. Thanks for the heads up. I exited to the region after saving: time to build a neighbor city that provides the dirty stuff like power and low industry. Since it would be a polluted cesspit where the welfare of people was subordinate to profit, I named it Reagan.  I soon got the opportunity to provide power to little Diosa.

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...hey, aren't you the city planner in Diosa?!  Guy gets around. Anyway, now that Reagan has a few industries developing and is selling power, I return to Diosa. I find out that I made Diosa's initial connection to "Reagan" on the wrong side of the map:  consequently, I had to drag another road across the map. It worked out nicely, though.

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Pretty place, right? Nice place to drive.

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My nondescript homes begin appearing, but hopefully with the right improvements, they'll start posessing character. I make my first MySim, a lady-type named Tory Shephard, and drop her in the lower income housing neighborhoods.

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She immediately informs me that her commute to Reagan is like a "sunday drive".

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I accidently botch up the planning for a new neighborhood and get this. Ugh.  Terrible. All of these neighborhoods have commercial-service strips: they provide some jobs, and I want Diosa to be more of a collection of little communities and less of a characterless expanse of homes. Commmercial service lots only develop if there's traffic, though:

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See?  Although SimCity 4 has a hard financial model, with the right tweaking of budgets -- adjusting facilities so that their total capacity only slightly exceeds demand -- it's easy enough to stay in the black. I run into a problem only once during these opening periods, and it's resolved by my expanding the tax base and building new neighborhoods.

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In the center of town, roughly, you can see Diosa's first sanctuary.  Note that the highway running through town provides an ideal place for commercial expansion. The circle you see is a medical clinic's ambulance range, which I tweaked to cover the town and nothing more.

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I soon notice my first high-income family move in: they immediately complain about not having jobs. Perhaps they should have thought about that before building a massive house.

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Here's that commercial expansion I mentioned before: note that they're bigger. These are commercial offices, and I'm building them to provide jobs for middle-class Sims, as they're coming to Diosa in greater numbers. Consequently, I create a middle class Sim named Vic Cardoni and move him in to inform me on what the middle class thinks.

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Note how pretty houses are becoming. I take a break from Diosa to expand Reagan more, then build another town in the north called River's Edge. River's Edge quickly becomes the most populated. Its economy centers on agricultural and industrial production.

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This looks quaint, but there are heavy manufacturing jobs in this town as well. It may be better than Reagan in that respect, actually.  Here's a parting shot at part of Diosa, with both of my MySims nearby:

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Note that Vic's job description is "wage slave". Living in that house, I kinda doubt it.

That'll be it for this update. Next time...well, we'll stay in Diosa, expanding jobs in Reagan as needed.

Friday, January 1, 2010

I couldn't resist.

Question: what am I doing here?




Answer: Taxiing up a runway.