My squad is automatically taking cover fire, and as this is an early mission one of the Commandos is giving me advice. The intuitive control system allows me to order my men to place charges, set up a sniping/grenade position, and get healed up without diminishing my ability to shoot things.
Delta Squad, attempting to enter the bridge of a stolen Republic ship. It's a tough go.
Having gained control of the bridge, one can watch a battle outside the windows.
One of the hardest portions of the game, and my favorite: Delta Squad must cross a bridge, facing opposition from SuperBattleDroids whose numbers continue to be replentished by dispensers. This is made near-impossible by a powerful turrent on the far side.
I ordered my squad to give me cover fire while I ran across the bridge, flinging grenades at the turrent before it could kill me. Having emptied it, I seized command of the gun and turned it on the droids, ordering my men to plant explosives on the dispensers. That didn't work. I had to shoot droids, exit the turrent, heal quickly, use the turrent to kill more droids, and then alternativly set the explosives and destroy droids from the turrent myself. That was fun.
In the last campaign of the game, Delta Squad cooperates to take out a spider droid.
There's no better time to have an anti-armor machine when the elevator just brought down a pad full of Super Battle Droids. Heh, heh, heh.
A creepy sequence, fighting in the dark.
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